Udemy – Rume Academy – Make a monetized iOS Pop A Lock game in Swift


Udemy – Rume Academy – Make a monetized iOS Pop A Lock game in Swift
MP4 | Video: 1280×720 | 62 kbps | 48 KHz | Duration: 1 Hours | 272 MB
Genre: eLearning | Language: English

Learn how to make your own Pop A Lock game in iOS using Xcode 7 and Swift 2 using SpriteKit, iAd + source code includedDo you want to become a cash earning game developer in just under 60 minutes?

Then you have come to the right course.

We are here to teach you how to easily build your first game.

It will be called Pop A Lock and it comes with integrated ads so you can earn real money.

The full source code is included for each lesson and of course for the finished project!

In these 60 minutes of Swift 2 you will learn:

How to use SpriteKit
Create a game flow, save game states and use a protocol to communicate them
Use iAd to monetize the final product so you can earn real money with your game!
Implement a screenshot sharing function to help your app gain popularity on social media
This course is a great way for anybody to get started with Swift 2 and Sprite Kit development because the entire course will take under 60 minutes to be finished.

So take this course, make your first fully monetized game, submit it to the app store and become a cash earning developer today.

We hope to see you in the course!

What are the requirements?

A Mac or PC running OSX (min. Yosemite)
Download Xcode 7 for free from the Mac Appstore
What am I going to get from this course?

Over 13 lectures and 56 mins of content!
Create their own Pop A Lock game in iOS
Use SpriteKit and its basic elements to build awesome games
Monetize an application using iAd
Take a screenshot of the game
Use an UIActivityViewController to share an image
Use NSUserDefaults to store data permanently
Write custom extensions
Be ready to submit their game to the iOS appstore
What is the target audience?

This course is for anyone who wants to develop games for iOS
Prior programming experience is NOT needed, but could speed up the progress
Anybody excited about Swift 2 and using it to build awesome applications is at the right place


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